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Total War: Warhammer 3 - Corruption

As Lead Campaign Artist I oversaw the campaign corruption creation for WH3. The main challenge was balancing lots of crazy colours and assets which needed to be clearly different for each faction, but also work together and remain readable.

I created many corruption prefabs and variants for the 7 different corrupting factions, as well as the vegetation (apart from the Tzeentch grass which was made by Tjalle). I also made some of the corruption terrain textures.

The campaign env art team who all worked on parts of corruption-
https://www.artstation.com/tjalle
https://www.artstation.com/ashleyheppell
https://www.artstation.com/glowingworm
https://www.artstation.com/matthieugueguen
https://www.artstation.com/dandoombuggy
https://www.artstation.com/jaku

Gif of how the corruption affects the campaign map.

Gif of how the corruption affects the campaign map.

Prefab set I created for the Chaos corruption.  I also revamped the old Chaos prop set from WH1, excluding the bones.

Prefab set I created for the Chaos corruption. I also revamped the old Chaos prop set from WH1, excluding the bones.

Prefab set I created for the Skaven corruption.  I also made the burrows, dangling Skaven assets, root decals and warpstone gem textures.

Shout out to Jacques Wingrove who remade all the WH1 wood scaffold!

Prefab set I created for the Skaven corruption. I also made the burrows, dangling Skaven assets, root decals and warpstone gem textures.

Shout out to Jacques Wingrove who remade all the WH1 wood scaffold!

Different variants of prefabs that I created for the corruption.  I also made all the grass, webs, ruined buildings and some of the skaven assets.

Different variants of prefabs that I created for the corruption. I also made all the grass, webs, ruined buildings and some of the skaven assets.

Different variants of lava material and prefabs that I created for the corruption.  Tjalle Keus created the rocks and Greg Smith created the base generic lava.  The Tech Art team made the shaders.

Different variants of lava material and prefabs that I created for the corruption. Tjalle Keus created the rocks and Greg Smith created the base generic lava. The Tech Art team made the shaders.